#define USE_COLORMOD 0 // Colormod: Contrast, Saturation and Brightness ported from colormod.asi. #define USE_REINHARDLINEARĐ // Reinhard: Reinhard mixed with some linear tonemapping. #define USE_REINHARD 0 // Reinhard: This is the Reinhard tonemapping shader, if you are interested, google how it works. #define USE_FILMICPASS 0 // Filmic Pass: Applies some common color adjustments to mimic a more cinema-like look. #define USE_CROSSPROCESS 0 // Cross Processing: Simulates wrong chemistry in color processing. #define USE_COLORMOOD 0 // Color Mood: Applies a "mood" to the color, tinting mainly the dark colors. #define USE_SKYRIMTONEMAPĐ // Skyrim Tonemap: Applies color correction/tonemapping based on tonemappers of popular Skyrim ENB's. #define USE_SEPIA 1 // Sepia : Sepia tones the image. #define USE_CURVES 1 // Curves : Contrast adjustments using S-curves. #define USE_VIBRANCE 1 // Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_TONEMAP 1 // Tonemap : Adjust gamma, exposure, saturation, bleach and defog. #define USE_LIFTGAMMAGAIN 0 // Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights. #define USE_MONOCHROME 0 // Monochrome : Monochrome makes the colors disappear. #define USE_DPX 1 // Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
#Skyrim sweetfx for lens effect movie
#define USE_SWFX_TECHNICOLOR 1 // Technicolor : Attempts to mimic the look of an old movie using the Technicolor three-strip color process. #define USE_TECHNICOLOR 0 // Technicolor : Attempts to mimic the look of an old movie using the Technicolor three-strip color process. Use Curves instead if you want to avoid that. This increases contrast but causes clipping. #define USE_LEVELS 1 // Levels : Sets a new black and white point. #define USE_CARTOON 0 // Cartoon : "Toon"s the image. #define USE_LUT 0 // Color Lookup Table: Uses a gradient texture to adjust the colors of the image.
#define USE_HUD_MASKING 0 // HUD Masking: Uses a texture mask (mcmask.png) to exclude certain screen areas from effects processing. #define USE_HDR_LEVEL 0 // HDR Level: Rendering bitrate. #define USE_SPLITSCREEN 0 // Splitscreen: Disables all effects on the right half of the screen to show changes. #define USE_DEPTHBUFFER_OUTPUTĐ // Depth Buffer Output: Shows you the pixel depth, this is for debugging or depth map creation only. #define MASTEREFFECT_TOGGLEKEYĐx7b // Key used to toggle all MasterEffect effects. MasterEffect ReBorn: v1.1.287 public beta by Marty McFly